Finished feathers

I am very satisfied with the result that I've got right now for the feathers.


Realistic feathers

I decided to replace part af the wing with a lot more realistic feathers made with Zbrush fibers to make it work with the environment better and make it look more like out concepts.

Intro

I took Sam's trees and rendered out a scene based on his playblasts.

Tree: Mudbox Texturing

I have begun to sculpt a bark like texture using stencils and stamps. 







Blend Shapes tests

Here I was playing arround with different layers to get a nice render and checking my head blend shapes. There are still some overlaping polygons , but it won't take long to fix it and also lens blur helps a lot to hide a lot of other problems.

 

Tree: Ground Texture Experiment

I have created a fleshy looking texture for the ground surrounding the tree. I have also used nHair to create pale white/pinkish grass. (Not sure why there is an annoying grey bar over the middle image).





Tree Modelling Progress


Here are some very quick renders with a basic skin shader to show the progress of the tree model. The only thing left to do on this model before we take it in to Zbrush is to create a leafy canopy. 









Work Update: Texturing

Last couple of weeks were very quiet on our blog, because we were completely overwhelmed with work. This is a quick update of how far I am with the Harpy. I almost sorted out displacement and normal maps and halfway trough the texturing part. Recently I signed up for a month to a digital tutors site and learned lot's of new techniques and tricks that will help us to improve the final animation. One of those is 3d texturing in photoshop. It is quick, easy and I highly recomend everyone to try it out.