Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts

Further Environment Developement

Even though our project is already handed in there is still a lot to do to finish it. We had to fix a lot of issues and bring everything back to maya. New environment actually starts looking pretty good now.








Blend Shapes tests

Here I was playing arround with different layers to get a nice render and checking my head blend shapes. There are still some overlaping polygons , but it won't take long to fix it and also lens blur helps a lot to hide a lot of other problems.

 

Tree: Ground Texture Experiment

I have created a fleshy looking texture for the ground surrounding the tree. I have also used nHair to create pale white/pinkish grass. (Not sure why there is an annoying grey bar over the middle image).





Tree Modelling Progress


Here are some very quick renders with a basic skin shader to show the progress of the tree model. The only thing left to do on this model before we take it in to Zbrush is to create a leafy canopy.